Routes in Whippoorwill
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Johnny Bravo T 5.10a 6a 18 VI+ 18 E1 5a |
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Max Payne S 5.12b 7b 26 VIII+ 26 E5 6b |
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Wingsuit S 5.10c 6b 20 VII 20 E2 5b |
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Morse Code S 5.12a 7a+ 25 VIII+ 25 E5 6a |
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Snorkeler, The S 5.12b 7b 26 VIII+ 26 E5 6b |
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Twerker's Comp S 5.10b 6a+ 19 VII- 19 E2 5b |
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SIN S 5.12a 7a+ 25 VIII+ 25 E5 6a |
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Rehab S 5.12b 7b 26 VIII+ 26 E5 6b |
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Hole Patrol S 5.12b 7b 26 VIII+ 26 E5 6b |
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Playa S 5.11a 6c 22 VII+ 22 E3 5c |
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Blimey S 5.10b 6a+ 19 VII- 19 E2 5b |
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Pondless S 5.11d 7a 24 VIII 25 E5 6a |
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Sunny Daze T 5.8 5b 16 VI- 15 HVS 4c |
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Pour the Lead S 5.10d 6b+ 21 VII+ 21 E3 5b |
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Bali T 5.9 5c 17 VI 17 HVS 5a |
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Java T 5.9 5c 17 VI 17 HVS 5a |
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Bouncing Czechs V8 7B |
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Jason and the Arguenuts S 5.12a 7a+ 25 VIII+ 25 E5 6a |
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Don Miron S 5.12a 7a+ 25 VIII+ 25 E5 6a |
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Masuko S 5.11a 6c 22 VII+ 22 E3 5c |
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Bender S 5.11d 7a 24 VIII 25 E5 6a |
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Nonameyet S 5.11a 6c 22 VII+ 22 E3 5c |
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One Bolt Wonder T 5.9 5c 17 VI 17 HVS 5a |
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Bongo S 5.7 5a 15 V+ 13 MVS 4b |
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Cowboy in the Dirt S,TR 5.8 5b 16 VI- 15 HVS 4c |
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Gimme a Clown S,TR 5.9 5c 17 VI 17 HVS 5a |
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Oakley S 5.9 5c 17 VI 17 HVS 5a |
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Blaze Got a New Job S 5.11b 6c 23 VIII- 23 E3 5c |
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Hat Change S 5.10d 6b+ 21 VII+ 21 E3 5b |
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Raw Milk S 5.12c 7b+ 27 IX- 27 E6 6b |
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Mojo Jojo Crack T 5.12a 7a+ 25 VIII+ 25 E5 6a |
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Waverly S 5.12b 7b 26 VIII+ 26 E5 6b |
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Wafer S 5.12a 7a+ 25 VIII+ 25 E5 6a |
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Mythos T 5.10- 6a 18 VI+ 18 E1 5a |
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Whinerlamer S 5.9 5c 17 VI 17 HVS 5a |
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Pat-Agonia S 5.11b 6c 23 VIII- 23 E3 5c |
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Jowiki S 5.10a 6a 18 VI+ 18 E1 5a |
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Huaqueros T 5.10c 6b 20 VII 20 E2 5b |
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Distant Early Warning S 5.11+ 7a 24 VIII 24 E4 6a |
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Working Man S 5.11b 6c 23 VIII- 23 E3 5c |
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Logos S 5.12b 7b 26 VIII+ 26 E5 6b |
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Charlotte Corner T 5.10a 6a 18 VI+ 18 E1 5a |
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Original Apostolic Player, The S 5.11d 7a 24 VIII 25 E5 6a |
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Baby Burrito S 5.10d 6b+ 21 VII+ 21 E3 5b |
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Straight Outta Lockmont S 5.9 5c 17 VI 17 HVS 5a |
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Aimee's Ewer's S 5.6 4c 14 V 12 S 4b |
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28 Weeks Later S 5.9 5c 17 VI 17 HVS 5a |
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East Meck Shoot Out T 5.7 5a 15 V+ 13 MVS 4b |
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After Forever S 5.10a 6a 18 VI+ 18 E1 5a |
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Wendy's Arete S,TR 5.7 5a 15 V+ 13 MVS 4b |
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Good Easy Crack T,TR 5.7 5a 15 V+ 13 MVS 4b |
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Hammer Time S 5.9+ 5c 17 VI 17 E1 5a |
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Lost In The Sauce S 5.10b 6a+ 19 VII- 19 E2 5b |
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Flight of the Kiwi T 5.9 5c 17 VI 17 HVS 5a |
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Where Have All the Cowboys Gone? T 5.9 5c 17 VI 17 HVS 5a |
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Election Anxiety S 5.11b 6c 23 VIII- 23 E3 5c |
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Latch Key Kids S 5.10a/b 6a+ 19 VI+ 19 E2 5b |
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Doing Time S 5.12b 7b 26 VIII+ 26 E5 6b |
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Crescent Corner T 5.10a 6a 18 VI+ 18 E1 5a |
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Mini K S 5.10b 6a+ 19 VII- 19 E2 5b |
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YYZ S 5.10c 6b 20 VII 20 E2 5b |
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Six Gun Serenade T 5.10c 6b 20 VII 20 E2 5b |
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Milo's Greatest Hits S 5.10b 6a+ 19 VII- 19 E2 5b |
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Cowboy T 5.10b 6a+ 19 VII- 19 E2 5b |
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Snowblind S 5.11b 6c 23 VIII- 23 E3 5c |
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Jay's Corner T 5.6 4c 14 V 12 S 4b |
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Digital Man S 5.10d 6b+ 21 VII+ 21 E3 5b |
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Analog Kid, The S 5.10d 6b+ 21 VII+ 21 E3 5b |
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Thunderdome S 5.9 5c 17 VI 17 HVS 5a |
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Lil Boba S 5.9 5c 17 VI 17 HVS 5a |
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Subdivisions S 5.10 6b 20 VII- 19 E2 5b |
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Godzilla and Little Foot S 5.10 6b 20 VII- 19 E2 5b |
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Macho Borracho S 5.13a 7c+ 29 IX+ 29 E6 6c |
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Tacos Pescados S 5.11d 7a 24 VIII 25 E5 6a |
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Xanadu S 5.11a 6c 22 VII+ 22 E3 5c |
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Holy Mackerel T 5.8 5b 16 VI- 15 HVS 4c |
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Unholy Mackerel T,TR 5.10a 6a 18 VI+ 18 E1 5a R |
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Flounder S 5.11a 6c 22 VII+ 22 E3 5c |
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Fishbone S 5.11c 6c+ 24 VIII- 24 E4 6a |
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Stop the Presses, Mr. Williams S 5.11a 6c 22 VII+ 22 E3 5c |
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Back to the Known S 5.10+ 6b+ 21 VII+ 20 E3 5b |
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How Could Hell Be Any Worse? S 5.11a 6c 22 VII+ 22 E3 5c |
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Type: | Sport, 70 ft (21 m) |
FA: | Steve Cater 1998 |
Page Views: | 2,050 total · 12/month |
Shared By: | Joel Longo on Nov 1, 2010 |
Admins: | Pat Goodman, Chris Whisenhunt, Amanda Smith, Pnelson |
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Use onX Backcountry to explore the terrain in 3D, view recent satellite imagery, and more. Now available in onX Backcountry Mobile apps! For more information see this post.
Description
A sustained fun climb on super solid white rock.
Climb up the easier terrain to the high first bolt. Continue up to the overhang where the business starts. Crimp hard and work to a jug and some easier moves to follow. Catch a much needed rest on the ledge and fire the last few moves on the increasingly slopier holds to a balancy finish.
Climb up the easier terrain to the high first bolt. Continue up to the overhang where the business starts. Crimp hard and work to a jug and some easier moves to follow. Catch a much needed rest on the ledge and fire the last few moves on the increasingly slopier holds to a balancy finish.
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