Type: |
Trad, 300 ft (91 m), 3 pitches
Fixed Hardware
(4) |
FA: | Chris Reveley or Tom Fender and Larry Dalke, circa 1973 |
Page Views: | 9,142 total · 35/month |
Shared By: | Tamas on Aug 16, 2003 |
Admins: | Leo Paik, John McNamee, Frances Fierst, Monty, Monomaniac, Tyler KC |
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Access Issue: Seasonal Raptor Closure
Details
2023 info: jeffco.us/1531/Alerts-Closures
The Cathedral Spires area, including Block Tower, Cynical Pinnacle, Snake Buttress, the Dome, Hall of Mirrors, Sunshine Wall, and Poe Buttress, are closed annually starting March 1 for raptor nesting. After careful monitoring of nest sites, Jefferson County Open Space opens certain areas of Cathedral Spires and maintain spot closures for active nests through July 31st. Check back periodically during times of closure for updates: jeffco.us/open-space/parks/…
Note, JeffCo Open Space has notified us that access to The Bishop and Poop Point (along with all the Cathedral Spires Area) currently goes across JeffCo OS land. Despite information in some guidebooks (published or soon-to-be-published), the entire Cathedral Spires area is subject raptor nesting closures. Please be aware of the hefty fines associated with failure to observe these regulations.
The Cathedral Spires area, including Block Tower, Cynical Pinnacle, Snake Buttress, the Dome, Hall of Mirrors, Sunshine Wall, and Poe Buttress, are closed annually starting March 1 for raptor nesting. After careful monitoring of nest sites, Jefferson County Open Space opens certain areas of Cathedral Spires and maintain spot closures for active nests through July 31st. Check back periodically during times of closure for updates: jeffco.us/open-space/parks/…
Note, JeffCo Open Space has notified us that access to The Bishop and Poop Point (along with all the Cathedral Spires Area) currently goes across JeffCo OS land. Despite information in some guidebooks (published or soon-to-be-published), the entire Cathedral Spires area is subject raptor nesting closures. Please be aware of the hefty fines associated with failure to observe these regulations.
Description
To the right of the Center Route on the Cynical Pinnacle is a beautiful, long, hand-sized crack that heads straight up the slab. This is the 3rd pitch of Turf Spreader.
P1. You can begin at the bottom of the gully, looking up 40 feet or so into a no-pro chimney, which Hubbel rates 5.8. We chose pro, and headed around the corner to the right, making our first pitch P1 of the Great Chimney. You can even avoid the chimney by heading up the face (5.8ish), to the bolted anchors.
P2 heads up the 11b roof, which begins with hands and moves smaller and smaller until you get around the corner and discover you'll need some bigger pro. Because of the nature of the roof, we set an anchor as soon as possible around the corner to reduce rope drag.
P3 is the long, 5.8, hand crack. You can break this up into 2 pitches or stretch out the rope. At the top are assorted slings, backed up with a hex.
You can continue up or rap from here.
I'd bring webbing and biners on this route to back up existing anchors. 2 ropes will get you down: one 200' rap down the face from the top of P3; one 100' back to the gully.
P1 just gets you there. P2 and 3 are fantastic.
P1. You can begin at the bottom of the gully, looking up 40 feet or so into a no-pro chimney, which Hubbel rates 5.8. We chose pro, and headed around the corner to the right, making our first pitch P1 of the Great Chimney. You can even avoid the chimney by heading up the face (5.8ish), to the bolted anchors.
P2 heads up the 11b roof, which begins with hands and moves smaller and smaller until you get around the corner and discover you'll need some bigger pro. Because of the nature of the roof, we set an anchor as soon as possible around the corner to reduce rope drag.
P3 is the long, 5.8, hand crack. You can break this up into 2 pitches or stretch out the rope. At the top are assorted slings, backed up with a hex.
You can continue up or rap from here.
I'd bring webbing and biners on this route to back up existing anchors. 2 ropes will get you down: one 200' rap down the face from the top of P3; one 100' back to the gully.
P1 just gets you there. P2 and 3 are fantastic.
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