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Wizard's Gate
Routes Sorted
L to R R to L Alpha
Afterlife  S 
Black Magic  S 
Book of Spells T 
Cloak and Dagger S 
Crystal Staircase S 
Dark Horse S 
Dead End  T 
Fantasia T 
G3 S 
Gatekeeper, The S 
Guillotine, The S 
Magic Carpet Ride  S 
Magic Dagger S 
Merlin's Magic Corner T 
Ravenclaw T 
Riding with the Ravens S 
Take Me to Your Leader S 
Witchway Arete S 
Wizard's Path S 

Wizard's Path 

YDS: 5.11a French: 6c Ewbanks: 22 UIAA: VII+ ZA: 22 British: E3 5c

   
Type:  Sport, 1 pitch, 90'
Consensus:  YDS: 5.11a French: 6c Ewbanks: 22 UIAA: VII+ ZA: 22 British: E3 5c [details]
FA: Jonathan Siegrist, 2009
New Route: Yes
Page Views: 1,825
Submitted By: Jonathan Siegrist on Aug 23, 2009

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BETA PHOTO: Route Beta and my Dad making the second ascent of ...

Description 

A wizard's path is one of wandering... and expect nothing less of this amazing route. Start from a detached block by pulling on some tiny edges and knobs. Continuous and interesting slab climbing leads you to a small overlap, where you wander a bit left and then back far right before shooting straight up towards a large undercling. Consistent 5.10+ climbing creates an 11- pump.

Location 

This is the left route on the large, beautiful slab. Begin off a detached block.

Protection 

9 bolts and chains.


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By acouncell
From: Estes Park, CO
Jul 3, 2010

Another awesome climb, definitely easier than Guillotine but longer. It's possible to place a medium-large cam at a wide, crystalline crack 3/4 of the way up. Not necessary as the climbing above is good, but it reduces a bit of runout from the last bolt.