This is the furthest route on the right as you face The Dungeon ascends a pretty, yellow face, and this is outside of the deep, dark channels of the main dungeon. The climbing begins with a short arete that gives rise to good solid face climbing on a dead vertical wall. The route can also be climbed with a left hand variation, Call of the Wild, that is just a tad easier. Both routes are climbed on good edges and, a few thin cobbles, and at least one big bucket. These routes get good afternoon sun, are the best warm-ups for the hard roofs on the left, but both are a bit rough on the hands. Very nice additions overall.
Fist full of draws and a rope.
|Photos of Where The Wild Things Are Slideshow
|Comments on Where The Wild Things Are
|By kevin jenkins|
Jul 1, 2004
rating: 5.11d 7a 24 VIII E5 6a
Bring lots of tape to this one, folks. It's a great warm up, but I managed to rip up four tips and came away with some good flappers...so much for the rest of the week.
|By Chris Cavallaro|
Mar 1, 2008
Great route! Use a long draw on bolts 1 and 2, and then it's very sustained pocket pulling with great protection.
|By Dillon Calkin|
Apr 4, 2008
This is a question of beta I recently found where the dungeon is after about an hour of mindless, shrub boxing through all the scrub oak but was confused on a particular area just south of the obvious detached boulder. It's about 50 yards ish south of the dungeon where a nice roof spatterd with old birds nests are, there are an assortment of sport routes leading up this part with the first bolts, some of them old cold shuts fairly high off the deck just past the roof. Point being, is this where, Where the Wild Things Are and Wild America etc. is or what? I was kinda confused when I came across this. Any feed back would be awesome.
|By Tom Hanson|
Apr 4, 2008
Yes, the roof with the old bird nests is Wild Kingdom.
Wild America takes the arete with the black water streak left of Wild Kingdom.
|By Old and Busted|
From: Centennial, CO
Jul 10, 2011
Just revisited this yesterday. Once you negotiate the starting ramp, the business starts with about 20 feet of almost exclusive one and two-finger pockets, a bit of a bulge and no feet. Really hard for .11d IMO. The detracting factor is that each pocket is a nasty little crystal-tooth finger biter. Comfortizing the pockets will make it a really enjoyable route w/out making it any easier.
|By Kevin Neilson|
Jun 10, 2012
Great route. The initial roof pull is fun and burly but with good hands, and it is probably only 5.10 in difficulty. Some of the finger pockets are sharp, but I didn't need any tape or get any flappers. I'm still trying to figure out the best sequence--at the top, there are lines on the left and the right.
Loc: 39˚20.993'N 104˚45.562'W Alt:6570'