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The Dungeon
Routes Sorted
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Argenine Dary Party S 
Blondes' Way T 
Diagadoigt S 
Green Varlot TR 
Heather the Leather Nun TR 
Helm Hammerhand S 
High Boltage S 
Iron Maiden, The S 
Lichen the Old County S 
Norman Rockshoes S 
Poor Mr. Bat TR 
Rack, The S 
Stocking Stuffer S 
The TR 
Whackbusher T 
Where The Wild Things Are S 
Wild America S 
Wild Kingdom S 

Where The Wild Things Are 

YDS: 5.11d French: 7a Ewbanks: 24 UIAA: VIII ZA: 25 British: E5 6a

   
Type:  Sport, 1 pitch
Consensus:  YDS: 5.11d French: 7a Ewbanks: 24 UIAA: VIII ZA: 25 British: E5 6a [details]
FA: Hanson & Sills, 1994
Page Views: 993
Submitted By: Richard M. Wright on Dec 14, 2001

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No bodies gonna break my stride. Oh no.

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Description 

This is the furthest route on the right as you face The Dungeon ascends a pretty, yellow face, and this is outside of the deep, dark channels of the main dungeon. The climbing begins with a short arete that gives rise to good solid face climbing on a dead vertical wall. The route can also be climbed with a left hand variation, Call of the Wild, that is just a tad easier. Both routes are climbed on good edges and, a few thin cobbles, and at least one big bucket. These routes get good afternoon sun, are the best warm-ups for the hard roofs on the left, but both are a bit rough on the hands. Very nice additions overall.

Protection 

Fist full of draws and a rope.


Photos of Where The Wild Things Are Slideshow Add Photo
Aiming for the pocket.
Aiming for the pocket.
Starting the traverse left.
Starting the traverse left.
The upper thin headwall.
The upper thin headwall.

Comments on Where The Wild Things Are Add Comment
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By kevin jenkins
Jul 1, 2004
rating: 5.11d 7a 24 VIII 25 E5 6a

Bring lots of tape to this one, folks. It's a great warm up, but I managed to rip up four tips and came away with some good flappers...so much for the rest of the week.
By Chris Cavallaro
Mar 1, 2008

Great route! Use a long draw on bolts 1 and 2, and then it's very sustained pocket pulling with great protection.
By Dillon Calkin
Apr 4, 2008

This is a question of beta I recently found where the dungeon is after about an hour of mindless, shrub boxing through all the scrub oak but was confused on a particular area just south of the obvious detached boulder. It's about 50 yards ish south of the dungeon where a nice roof spatterd with old birds nests are, there are an assortment of sport routes leading up this part with the first bolts, some of them old cold shuts fairly high off the deck just past the roof. Point being, is this where, Where the Wild Things Are and Wild America etc. is or what? I was kinda confused when I came across this. Any feed back would be awesome.
By Tom Hanson
Apr 4, 2008

Dillon,
Yes, the roof with the old bird nests is Wild Kingdom.
Wild America takes the arete with the black water streak left of Wild Kingdom.
By Dillon Calkin
Apr 4, 2008

Right on, thank you, sir.
By Old and Busted
From: Centennial, CO
Jul 10, 2011

Just revisited this yesterday. Once you negotiate the starting ramp, the business starts with about 20 feet of almost exclusive one and two-finger pockets, a bit of a bulge and no feet. Really hard for .11d IMO. The detracting factor is that each pocket is a nasty little crystal-tooth finger biter. Comfortizing the pockets will make it a really enjoyable route w/out making it any easier.
By Kevin Neilson
From: Boulder
Jun 10, 2012

Great route. The initial roof pull is fun and burly but with good hands, and it is probably only 5.10 in difficulty. Some of the finger pockets are sharp, but I didn't need any tape or get any flappers. I'm still trying to figure out the best sequence--at the top, there are lines on the left and the right.
Loc: 39˚20.993'N 104˚45.562'W Alt:6570'
goo.gl/maps/8Bhcb