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The Jib gets all its points from the first move. It is about six or seven moves long, but not harder than v2-3 after the first. Gently grab the Jib on the left (a brutal crimp), bear down on the little edge on the right, and paste your feet on. Throw hard for the huge hidden jug on the left, and finish with much easier moves by traversing up and right.
A thrilling, powerful problem.
As far as I know, the sit start is a v-very hard project, and looks like it could be harder than anything currently established in Leavenworth.
In the 2nd room across from the Peephole - pass the Barnacles, The Sail, and The Ram, and look for it at the far opening of the cave, on the right. It's recognizable for the Jib hold. A sharp, thin, nasty looking little thing.
Kind of a crappy landing. You'll want two or three pads.
Tape joints before grabbing the Jib!