The Illmob is an often ignored albeit enjoyable boulder with a great collection of easy to moderate problems as well as a sloper testpiece that necessitates perfect friction. This boulder is a great spot for a beginner to spend the day or for a more seasoned boulderer to warm up. Given that there are over a dozen climbs on the boulder, it also provides a decent circuit and a sizeable number of possible linkups. Donít miss the fun Scarface (V2), the footwork intensive Ripper (V3), or the powerful Mob Boss (V7).
When walking into Natural from Reservation Rd, this is the first boulder you'll see on the left side of the trail. Faded spraypaint is still visible on the uphill face and is the namesake of the boulder.
A quick overview map w/climbs shown for reference. Submitted By: BDalhaus on Jun 8, 2009
Nearly every problem on this boulder is fun and a great place to warm up or spend the day if you aren't beyond playing on easy-moderate problems. This problem climbs a short arete next to the trail. Sit start on a large sidepull with decent feet. Pull off the ground (crux) to a good left hand sloper. Continue up the arete a few moves to an easy topout....[more]Browse More Classics in NH
I was working a line here the other day to the left of Hitman. Looking at the picture for Hitman arete, it is the arete to the left of it. It feels a grade harder than Mob Boss once you get into the buisiness.
1. This boulder is losing a battle with moss. The side with The Ripper on it is particularly lush.
2. I did a pair of lines not listed here:
~a: The first is an easy arete just right of the tree on the Tragedy of Dusk side of the bloc. Starts on jugs and works up right to a very easy topout. Probably V0.
~b: The second is the one I think Andy was talking about. It starts on the low part of the boulder below the slab you walk down to get off and follows the lip/arete up and right. Starts on juggy slopers, move into worse slopers, then a hard-ish move gains a bad right hand crimp. From there, I croseed to a good left hand edge above the bad crimp, and rocked over onto the slab. Maybe V5+? You could maybe keep heading right instead of topping out early, but that felt kinda ridiculously contrived to me. I assume both of these have been done.
I was out there today and noticed that a large tree had fallen down near the trail side of the boulder (Tragedy of Dusk side) It doesn't seem like any of the problems are affected, except for maybe 'Illmob'. It would potentially be in the landing zone if you fell near the top of 'Tragedy Of Dusk'. Anyhow, I'm sure a group of three or four guys could move the tree out of the way, which would be greatly appreciated. Just a heads up!