Home - Destinations - iPhone/Android - Partners - Forum - Photos - Deals - What's New
Login with Facebook
 ADVANCED
Redgarden - Lumpe to the top
Routes Sorted
L to R R to L Alpha
Abracadabra 
Burning Chrome 
Cinders And Saints 
Color of Pomegranates, The 
Controlled Burn  
Darkness 'til Dawn 
Direct Variation to Zot Face 
Disappearing Act (aka Kryptonite) 
Doris Gets Her Oats 
Dream Weaver 
Everybody Route, The 
Fanning the Flame 
Grand Course, The 
Grandmother's Challenge 
Great Zot Variation A., The 
Great Zot, The 
Green Hornet, The 
Green Slab Direct 
Green Slab-Original Route 
Green Sleeves 
Green Spur, The 
Heddie La Rue 
Hot Links 
Hot Spur, The 
Lost in Space 
Maverick 
Northumberland Crack 
Paris Girl 
Piece of the Sun  
Please Close Lid 
Rabbits From Hats 
Razors to Rubble 
Rebuffat's Arete 
Rewritten 
Roof Wall, The 
Silver Raven 
Spur of the Moment 
Sunstar 
Swanson Arete 
Tower Corner Exit 
Unknown left of Darkness 'til Dawn 
Waiting Room 
Warm and Fuzzy 
West Chimney 
Zot Face, The 

The Great Zot Variation A. 

YDS: 5.6 French: 4c Ewbanks: 14 UIAA: V British: S 4b

   
Type:  Trad, 5 pitches
FA: NA
Page Views: 1,229
Submitted By: Adam Hicks` on Aug 12, 2003
Good Page? 0 people like this page. Your opinion:   

You & This Route  |  Other Opinions (1)
Your todo list:
Your stars:
Your rating: -none- [change]
Your ticklist: [add new tick]
  • Subject to Seasonal Raptor Closures MORE INFO >>>
  • Climbing reopened after flood MORE INFO >>>

  • Description 

    To get to this variation, follow the first four pitches of the Great Zot as Rossiter describes it and not as it is described here (from the left angling hand crack continue straight left to a big tree in a gully instead of cutting back right to the tree belay below Zot Face). The variation is a different last pitch to this route, and is described well by Rossiter.

    P5: From the big tree belay in the gully, climb up the gully a few feet past the tree until you spy above you on the face a crack-like weakness. This is the route. Rossiter illustrates it as being a double crack at the top, and indeed it is, but the features can hardly be called cracks. The pitch passes a piton with a ring about half-height, and finishes just right of the large tower that rewritten finishes on.

    I don't give this variation many stars because although it has exciting exposure differentiating from the traditional Great Zot finish and adds to the overall quality of airiness that the fourth pitch delivers, it is very very loose. In the so-called cracks are flakes just waiting to be yarded on. It is definitely a matter of opinion, and this pitch delivers its' full dose of adventure, but finding good placements can be interesting at times. At one point there is an easy offwidth section within which lies a large loose block that would sever your rope at the very least. Be careful, and have fun.


    Protection 

    Standard Eldo rack; there is one fixed pin on this route.



    Comments on The Great Zot Variation A. Add Comment
    Show which comments
    By Anonymous Coward
    Aug 13, 2003

    I'm not sure this variation needs to be added as a separate route. Perhaps add it as a comment under the Great Zot maybe?

    In any case, I've done this, as well as just about every other Great Zot variation while soloing in that area, and can't recommend much about this variation. Avoid it, as it's the worst way to finish the Great Zot. My favorite way of finishing the Great Zot is the wide crack that forms the right side of the tower of Rebuffet's Arete. Fun, mostly solid rock, and pretty mellow for wide-5.8.

    By Adam Hicks`
    Aug 14, 2003

    I was actually going to add that as another variation, but the site went haywrie. PRobably a good recommendation to not have this as a whole route in itself, but seeing as how The Great Zot isn't described on this site at all, except for the beginning up to the Zot Face finish, I thought it seemed worthy as an addition.

    It isn't good, but it's better than the standard finish, so I gave it one star. The finish you've described is the best finish to The Great Zot, deserving of three stars with some pretty spectacular fun!