The Great Drain
5.10b YDS 6a+ French 19 Ewbanks VII- UIAA 19 ZA E2 5b British
Avg: 2.9 from 33 votes
Type: | Trad, 5 pitches |
FA: | Harry Young, Robin Barley |
Page Views: | 3,904 total · 35/month |
Shared By: | Hans Bauck on Jan 25, 2015 |
Admins: | Mark Roberts, Mauricio Herrera Cuadra, Kate Lynn, Braden Batsford |
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Access Issue: Camping
Details
The popularity of Squamish within the #vanlife community has increased to the point that there is great concern about the group’s collective environmental impact. “Wild” or “Freedom” camping has become unmanageable environmentally because of the high numbers of campers. This is a serious issue that causes conflict between locals, home owners, and climbers!
VAN CAMPING / WILD CAMPING
Within District Boundaries
The District of Squamish PROHIBITS camping within the municipal boundary. This includes sleeping in a vehicle anywhere within District boundaries. A bylaw gives the District the power to issue tickets for contraventions.
Camping on urban / residential streets is prohibited under pre-existing bylaws.
The “hot spots” that have been of most concern are below.
· The whole of the Mamquam Forest Service Road under the North Walls of the Chief between the junction with the 99 and junction with the Stawamus/Indian Arm Forest Service Road (as a salmon run and sensitive riparian area, camping close to the Stawamus River is especially inappropriate)
· The Powerhouse Springs Road including the parking area for the Fern Hill cliff
· The dirt road to the kitesurfing “Spit.”
Outside of District Boundaries
If you explore forest roads in crown land outside the municipal boundaries, it may be possible to find discreet roadside sites suitable for tents or van camping. However, the provincial authorities do have some restrictions ;
· Stays are limited to 14 days.
· Campers should follow Leave No Trace principles. HUMAN WASTE is a major issue.
· Strictly observe any current fire bans.
DESIGNATED CAMPGROUNDS
Please see the District of Squamish website for a comprehensive list of designated campgrounds.
Recommended affordable camping:
- At the Chief: Stawamus Chief Provincial Park Campground BC parks site, spots start at $10.00 CAD/person. No reservations.
- 7 minutes north: Mamquam River Campground A non-profit site, spots start at $15.00cad/night for a drive-in site. Reservations recommended, not required.
- 20 minutes north: Chek Canyon Recreation Site A public site; no fees, no reservations and world class sport-climbing. No running water. The road is steep and rough but 4x4 not required
VAN CAMPING / WILD CAMPING
Within District Boundaries
The District of Squamish PROHIBITS camping within the municipal boundary. This includes sleeping in a vehicle anywhere within District boundaries. A bylaw gives the District the power to issue tickets for contraventions.
Camping on urban / residential streets is prohibited under pre-existing bylaws.
The “hot spots” that have been of most concern are below.
· The whole of the Mamquam Forest Service Road under the North Walls of the Chief between the junction with the 99 and junction with the Stawamus/Indian Arm Forest Service Road (as a salmon run and sensitive riparian area, camping close to the Stawamus River is especially inappropriate)
· The Powerhouse Springs Road including the parking area for the Fern Hill cliff
· The dirt road to the kitesurfing “Spit.”
Outside of District Boundaries
If you explore forest roads in crown land outside the municipal boundaries, it may be possible to find discreet roadside sites suitable for tents or van camping. However, the provincial authorities do have some restrictions ;
· Stays are limited to 14 days.
· Campers should follow Leave No Trace principles. HUMAN WASTE is a major issue.
· Strictly observe any current fire bans.
DESIGNATED CAMPGROUNDS
Please see the District of Squamish website for a comprehensive list of designated campgrounds.
Recommended affordable camping:
- At the Chief: Stawamus Chief Provincial Park Campground BC parks site, spots start at $10.00 CAD/person. No reservations.
- 7 minutes north: Mamquam River Campground A non-profit site, spots start at $15.00cad/night for a drive-in site. Reservations recommended, not required.
- 20 minutes north: Chek Canyon Recreation Site A public site; no fees, no reservations and world class sport-climbing. No running water. The road is steep and rough but 4x4 not required
The Route
On the main wall of Slhanay, the Great Drain is located just right of the Great Game and is a yet another nice moderate climb on this crag.
P1: 35m, 5.7 Climb a nice corner crack to a small ledge and a bolted anchor. This pitch is shared with Deviant's Games.
P2: 30m, 5.10b Climb up a wide flake. Deviant's Games heads right here. For the Great Drain, continue up towards an offwidth and squeeze chimney in a corner. Some laybacking mitigates using much actual offwidth trickery, and no big gear is required as the wide part is fully protected by bolts. For comparison, I found this to be much easier than the chimney pitch on Borderline.
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P3: 40m, 5.10a Climb up through some somewhat hollow flakes to a crack that leads up and right to the belay. Alternately, instead of going right it is possible to go left and join in with pitch 3 of the Great Game and finish as for that route.
Two options are possible for the rest of the climb.
Option A (recommended)
P4: 15m, 5.10c Climb up and left on a slab past 3-4 bolts to the belay at the end of pitch 3 of the Great Game.
P5: 35m, 5.10c Climb up though a short overhanging face on big holds past two bolts, then follow cracks and slabby ledges up and right. Belay at trees. Mostly easy with a short crux right at the beginning. This is the final pitch of the Great Game.
Option B
P4-5: Easy fifth Climb up and right over slabby ledges and discontinuous cracks, eventually joining in with the finish of Jungle Warfare
Descend via the marked trail back to the base of the route. A 4th class down climb through a chimney is required. Alternatively, hike up the trail towards the summit until you find a trail branching climber's right. This trail leads to the base with no technical difficulty.
P1: 35m, 5.7 Climb a nice corner crack to a small ledge and a bolted anchor. This pitch is shared with Deviant's Games.
P2: 30m, 5.10b Climb up a wide flake. Deviant's Games heads right here. For the Great Drain, continue up towards an offwidth and squeeze chimney in a corner. Some laybacking mitigates using much actual offwidth trickery, and no big gear is required as the wide part is fully protected by bolts. For comparison, I found this to be much easier than the chimney pitch on Borderline.
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P3: 40m, 5.10a Climb up through some somewhat hollow flakes to a crack that leads up and right to the belay. Alternately, instead of going right it is possible to go left and join in with pitch 3 of the Great Game and finish as for that route.
Two options are possible for the rest of the climb.
Option A (recommended)
P4: 15m, 5.10c Climb up and left on a slab past 3-4 bolts to the belay at the end of pitch 3 of the Great Game.
P5: 35m, 5.10c Climb up though a short overhanging face on big holds past two bolts, then follow cracks and slabby ledges up and right. Belay at trees. Mostly easy with a short crux right at the beginning. This is the final pitch of the Great Game.
Option B
P4-5: Easy fifth Climb up and right over slabby ledges and discontinuous cracks, eventually joining in with the finish of Jungle Warfare
Descend via the marked trail back to the base of the route. A 4th class down climb through a chimney is required. Alternatively, hike up the trail towards the summit until you find a trail branching climber's right. This trail leads to the base with no technical difficulty.
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