Sleight of Hand
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Sleight of Hand is another adventure style climb typical of Altered States. It starts with a nice, unprotectable, polished, dihedral that gets progressively steeper and more rotten. Pass by two pins, make the crux move, and move right into the flake (downward facing) that marks the anchor. The anchor is the same one bolt anchor as Dropping Out. Again, a lot of runout amidst rotten rock on this first pitch will have you sweating.
We did not do the second pitch as we finished on Dropping Out, but it climbs straight up from the anchor avoiding the rightward traverse of Dropping Out, and clips a bolt, a pin, and another bolt as it climbs a 5.8 slab. 1/4"'ers beware!!!
A water polished corner (the next dihedral left of Discrete Feat), marks the start. Look for the pins up high. There is a third pin left of the flake, it is not on route.
2 pins on the first pitch, brass nuts are needed as is a prayer. A couple of larger pieces will finish off the first pitch.
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