Wow was I surprised in the quality of this route.
P1. Go up a strenuous crack that quickly ends toward the disconnected roofs. Protect with a yellow Alien at the first roof, followed by a 0 TCU and a bomber nut at the second. Proceed to the dihedral that sports the big crack on the left (which takes a blue Camalot). Stem up dihedral placing good gear as you go, exit at wide crack with medium gear in the back. Set belay at small tree and you can sit down, set belay at big tree and stand.
P2. Go straight up to wall with a right-facing corner and a big crack. Make diffcult move to gain crack and continue to top.
P2's FA was by Mike Endicott and Ross Swanson.
To the left of Nocturne is a finger crack 10' off the ground. It ends at disconnected, small roofs with disconcerting lichen.
SR to #3.5, two #2s.
The top of P1 is the triangular, hanging flake abo...