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30' of face climbing brings you two a couple great cam placements in horizontal cracks. A few more moves get you to the first bolt and the start of the dike system. Stem, pinch, and crimp your way past bolts to a stance in front of a crack system and the end of the dike. Place a few cams or nuts here and climb easy terrain to the top. A typical Cochise ending, there is no pro available in this last 20 or so feet of this climb. With some help from your belayer, you can descend with just one 60 meter rope.
First (and only?) route on the Crisis Center. Located low on the formation, just across the gully from the Sheephead route Stampede.
Small to medium cams; quickdraws.
before the difficulties begin
A nut protects the 5.10-ish start
Sheep Thrills, Cochise Stronghold.
|Comments on Sheep Thrills
|By Aaron Miller|
Feb 17, 2009
rating: 5.12a 7a+ 25 VIII+ E5 6a
Pretty serious line. Moves after second bolt are hard and you could take a monster whip.
|By max gibbons|
From: AZ y TO
Mar 9, 2010
Thank you for the route submission, Mr. Spock (3rd circuit rational).
Humans will find the dyke badass (2nd circuit emotional).
Set of nuts will protect well. Combine with Stampede! for an exceptional day (compliments TWr).
|By Andy Bennett|
From: Tucson, AZ
Aug 18, 2010
Second only to Tombstone crack as one of the best single pitch routes I've done in the Stronghold. Thanks Eric and Bob!
|By Jon Clark|
From: Philadelphia, PA
Nov 4, 2010
The crux might be a bit height dependant. Shorter climbers may have to make additional stemming moves leading to the jug and hero climbing above.
From: Petaluma California
Nov 12, 2010
We did the combination Stampeed/sheep thrills for the great day. I found both these routes really stiff for the grade--12 a is very conservative. Sheep thrills had blind placements, long runouts, insecure climbing. The top is sharp and could cut a rope--35 ft runout on 10 A
This is a great route, stout and thought provoking.