2014 Update: Blob Rock, Bitty Buttress, and all seasonal raptor closure areas on U.S. Forest Service land will be re-opened August 1, 2014 for climbing.
Each year, Boulder Canyon raptor nesting area closures are in effect starting February 1st through July 31st at Eagle Rock, Security Risk, Blob Rock, and Bitty Buttress. However, the area is monitored and closures are periodically lifted early (due to no active nest, nest site failure, or early fledging). This monitoring program is a partnership with the Forest Service Boulder Ranger District, Boulder Climbing Community, and Audubon Society. Check back periodically during times of closure for updates. More info at www.fs.usda.gov/recmain/arp/recreation.
This information is a public crowdsourcing effort between the Access Fund,
and Mountain Project. You should confirm closures, restrictions, and/or related dates.
This is a route on the right side of the Wall of Winter Warmth which may attract folks seeking a moderate line up a nice chunk of rock. Perhaps, it would be better to choose a nicer line elsewhere. This is described in Rossiter's guide as an approach to Right Side. Hmmm. Loose, brushy, carmelized animal feces, unaesthetic, scratchy, flaky, too loose for pro in sections...adventure, at best. You can approach this via lower WWW pitches like Closed Open Space, Leader of the Pack, The Slit or traversing in from the right on loose 3rd to 4th terrain from the descent gully off of WWW.
You can start with a belay off a large tree. Move up to a broken start to the dihedral. Note, the flakes are shattered here & a bit precarious, so be careful to avoid knocking these on your belayer or traverse R, go around the loosest section, traverse back into the dihedral. Go up. Get to a weird bulging section, walking up a #3 Camalot, traverse R through a bush, face climb up to a ledge. Here choose the easier left version with carmelized animal poop or move right into a licheny groove. Gain a belay with 2 bolts in a large, hopefully wedged, boulder. Continue up passing a few climbs on the left (Right Side, Mordor?, The Prisoner, etc.). Fire for the top along a steep ramp and dihedral.