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Junkyard Wall
Routes Sorted
L to R R to L Alpha
Ann's Revenge T 
Antropov's Cold T,TR 
Bubba Meets Jesus T,TR 
Cave Routes 1 and 2 TR 
Churning in the Huecos T 
Contortionist, The T 
Distortionist, The T 
Entertainer, The T,TR 
Enteruptus T 
Four Sheets to the Wind T 
Frigidator TR 
Jumping Jack Flash T 
JunkYard Dog (JYD) T,S 
Keep it Tight but Don't Give Me AIDS T,TR 
Mr. Ed T 
New River Gunks T,TR 
New Yosemite T,TR 
Nine Lives T 
Rapscallion's Blues T 
Reachers of Habit S 
Reaching New Heights (New River Gunks Direct) T 
Realignment (Entertainer direct), The T,TR 
Rhododenema T 
Scott's Turf Builder T 
Stuck In Another Dimension T 
Team Jesus T 
V-Slot T 
Who Knows? T 
Yew Nosemite T 

Rapscallion's Blues 

YDS: 5.10c French: 6b Ewbanks: 20 UIAA: VII ZA: 20 British: E2 5b

Type:  Trad, 1 pitch, 65'
Consensus:  YDS: 5.10c French: 6b Ewbanks: 20 UIAA: VII ZA: 20 British: E2 5b [details]
FA: Doug Reed, Tom Howard (June 1984)
Page Views: 2,833
Submitted By: DaveB on Jun 12, 2007

You & This Route  |  Other Opinions (55)
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BETA PHOTO: Rapscallion's Blues (5.10c)


A great New River dihedral/fingercrack! Sustained climbing with a tough start and challenging finish. Jam, sidepull, stem, and smear to nice ledge/rest. Protect well and follow right-leaning crack (crux 1) to jugs/rest below awkward roof slot. Surmount roof slot (crux 2), move left, then up through 2nd roof slot (crux 3) to ledge. Finish on easier terrain to anchors.


Near the right end of Junkyard Wall proper. Immediately right (around corner) from Four Sheets to the Wind. Look for fingercrack in a right-facing dihedral, usually heavily chalked.


Standard rack. Small-med nuts, med cams. Couple long draws or runners (roof). Anchors.

Photos of Rapscallion's Blues Slideshow Add Photo
Aaron Top-Roping Rapscallion
Aaron Top-Roping Rapscallion
Trying to figure out how to pull the roof
Trying to figure out how to pull the roof

Comments on Rapscallion's Blues Add Comment
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Comments displayed oldest to newestSkip Ahead to the Most Recent Dated Mar 15, 2015
By Nathan Toothman
From: Mokuleia, HI
Sep 21, 2009

I recall the top moves being wild and wonderful.
By Alex A
Mar 27, 2010

Great route, for me the crux was the 1st 10-15ft
By Ryan Williams
From: London (sort of)
Dec 18, 2010

I thought Four Sheets to the Wind was better.
By Dan Brayack
From: Marmet, WV
Feb 10, 2011

This one is kinda dangerous...couple people I know hurt their ankles on it...(they were fairly solid on 5.10 too.)
By Chris Whisenhunt
From: Fayetteville, WV
Oct 16, 2011
rating: 5.11a 6c 22 VII+ 22 E3 5c

Saw a bunch of bees up there today above the first roof while leading it. I know it's about to be cold, but still be weary of them.
By Air Alexy
Apr 3, 2012

This is not dangerous at all. It is as G-rated as it can get. Getting hurt on this would be a result of placing bad gear (leader error) or just terrible luck. The bottom is a little strenuous but it protects like a dream. Get on it. One of the best hard 10s at the New.
By DJ Shalvey
Aug 19, 2012
rating: 5.11- 6c 22 VIII+ 22 E3 5c

I disagree, Air. The only pro around at the beginning of crux one was a tiny wire nut. At that point you gotta gun it through the crux to the jugs. A friend of mine fell there this weekend and jacked up his ankle. There was no error in his gear.
By Chris Whisenhunt
From: Fayetteville, WV
Dec 4, 2012
rating: 5.11a 6c 22 VII+ 22 E3 5c

Climbed this yesterday and got 3 tcus to protect the bottom moves. 2 blue and 1 yellow.
By Will Stat
Jun 23, 2013
rating: 5.10d 6b+ 21 VII+ 21 E3 5b

Best route at junkyard IMO, and one of the few that didn't seem soft. The start is totally G rated and placing pro isn't hard there if you pay attention to your footwork and get the stemming rests.
By Jake Jones
From: Richmond, VA
Oct 23, 2013

I'm with those that put this thing at ll-. I thought it was a bit tougher than 10.c. Stellar route.
By Jacob Sustrich 1
Mar 15, 2015
rating: 5.10c 6b 20 VII 20 E2 5b

Really enjoyed this one - easy to set a toprope up on if you're not confident in the grade (we did - it was 12AM and none of us were exactly experts with finger cracks). It was a constant fight for the first 30-40 feet. Best piece of advice I got was use your entire body as much as possible - I smeared my ass all over that goddamned wall and it helped immensely.

Fell once pulling the second roof - you can get a shitty rest after the first but it's cramped and forced. Beta on the second was a bit tricky to figure out at night, but still a lot of fun. Highly recommended if you're into/want to be into cracks.
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