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Main Wall

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(00) Castle Greyskull 
(01) Phrenology 
(02) Brave Little Toaster 
(03) Meltdown 
(04) Evil Elliot (aka Battering Ram) 
(05) Evil Alchemist 
(06) Siege Warfare 
(07) Dragon's Lair 
(08) Against Nature (aka Peter's Route) 
(09) Death Drives a Stick 
(10) Gangland 
(11) Loose Cannon 
(12) The Catapult 
(14) Moat Jump 
(15) Moat Pump 
(16) Rogue Warrior 

Main Wall

Submitted By: Anthony Stout on Aug 6, 2006
Administrators: Aaron Hobson, Anthony Stout, George Perkins
Elevation: 6,219 feet
Views: 1,392 page views

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  Print a Mini-Guide - Includes Routes!

BETA PHOTO: Routes on the Main Wall at The Dungeon.


Description 

The large overwhelming, overhung cliff on the left side of the canyon. This cliff steals the show with great, though difficult routes.

Stick-clipping the 2nd bolt on most of these routes is a common practice. (This is because the ground level is now much higher at the base of the climbs and decking is more of a possibility; much sediment filled in following the 2000 fire.)


Getting There 

Follow the directions to the Dungeon climbing area.


Routes 

Routes from Left to Right, all grades are from Beverly's Jemez Rock Guide, although things might be a little easier than indicated.

(00) Castle Greyskull V4, Boulder Traverse
(01) Phrenology 11b, Chossy Slab
(02) Brave Little Toaster 10c, New climb
(03) Meltdown 12c, Short and Sustained with a fun finish
(04) Battering Ram 11d, Also called Evil Elliot
(05) Evil Alchemist 5.13a, Start on Seige Warfare and head up and left after the second bolt.
(06) Siege Warfare 5.12c/d, Steep Start, to crimpfest pulling lip
(07) Dragon's Lair 5.13c, Extension of Siege Warfare thru roof
(08) Against Nature (aka Peter's Route) 5.12b, Steep Start to classic headwall
(09) Death Drives a Stick 5.13b/c, Extension of Peter's Route
(10) Gangland 5.12b aka Excalibur
(11) Loose Cannon 5.13b, Steep to a hard crux
(12) The Catapult 5.13b, shares crux with Loose Cannon
(13) Roof Finish 5.13b/c, Roof Finish for Excalibur, Loose Cannon, and The Catapult
(14) Moat Jump 5.12a, The classic route on the wall
(15) Moat Pump 5.12d, Hard moves, then joins Moat Jump
(16) Rogue Warrior 5.12b, Powerful Start to Join Moat Jump
(17) Couch Warrior 5.12a, Doesn't look like it gets climbed much.


The Classics

Mountain Project's determination of some of the classic, most popular, highest rated routes for Main Wall:
(14) Moat Jump   5.12a     Sport   
(03) Meltdown   5.12b     Sport, 30 feet   
(10) Gangland   5.12b     Sport, 65 feet   
(08) Against Nature (aka Peter's Route)   5.12b     Sport, 80 feet   
(15) Moat Pump   5.12c     Sport, 75 feet   
(06) Siege Warfare   5.12c/d     Sport   
(05) Evil Alchemist   5.13a     Sport   
(11) Loose Cannon   5.13a     Sport   
Browse More Classics in Main Wall

Featured Route For Main Wall
Chris E working his way out the undercling crack at the top of the route. Anchors are just above the wedge shaped jug.

(11) Loose Cannon 5.13a  NM : Los Alamos & White Rock : ... : Main Wall
Maybe the best line on the wall, marred only by the fact that the crux is particularly desperate, which is why there is a chain draw for bailing off of if in the middle if you can't do the crux. Starts right of Peter's route and works up and right to a few crimpy and technical moves right to deposit you underneath the chain draw. At least 2 solutions to the crux exist. One very powerful, one very crimpy and still powerful. Climb ...[more]   Browse More Classics in NM


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By DisturbingThePeace
From: Albuquerque, NM
Jun 11, 2008

Routes from Left to Right, all grades are from Beverly's Jemez Rock Guide, although things might be a little easier than indicated.

01 Castle Greyskull V4, Boulder Traverse
02 Phrenology 11b, Chossy Slab
03 Meltdown 12c, Short and Sustained with a fun finish
04 Evil Elliot 11d, Also called Battering Ram??
05 Evil Alchemist 5.13a, Start on Seige Warfare and head up and left after the second bolt.
06 Siege Warfare 5.12c/d, Steep Start, to crimpfest pulling lip
07 Dragon's Lair 5.13c, Extension of Siege Warfare thru roof
08 Peter's Route 5.12b, aka Against Nature, Steep Start to classic headwall
09 Death Drives a Stick 5.13b/c, Extension of Peter's Route
10 Excalibur 5.12c, aka Gangland
11 Loose Cannon 5.13b, Steep to a hard crux
12 The Catapult 5.13b, shares crux with Loose Cannon
13 Roof Finish 5.13b/c, Roof Finish for Excalibur, Loose Cannon, and The Catapult
14 Moat Jump 5.12a, The classic route on the wall
15 Moat Pump 5.12d, Hard moves, then joins Moat Jump
16 Rogue Warrior 5.12b, Powerful Start to Join Moat Jump
17 Couch Warrior 5.12a, Doesn't look like it gets climbed much.