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d. Strictly - Shockley's
Routes Sorted
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Anguish T 
Armadillo's Delight T 
Calisthenic T 
Epiclepsy TR 
Gaston T 
Glypnod T 
Gorilla My Dreams T 
Grim-Ace Face T 
Hi Coroner! T 
High Corner T 
Midnight Cowboy T 
Nemesis T 
Oscar and Charlie T 
PR T 
Revenge of the Relics T,TR 
Ribless (a.k.a. Spare Ribs) T,TR 
Ribs T 
Ruby Saturday Direct T 
Shockley's Ceiling T 
Simple Ceilings T 
Splashtic T 
Strictly From Nowhere T 
Travels With Charley T 

High Corner 

YDS: 5.5 French: 4b Ewbanks: 13 UIAA: IV+ ZA: 11 British: MS 4a PG13

   
Type:  Trad, 3 pitches, 225'
Consensus:  YDS: 5.5 French: 4b Ewbanks: 13 UIAA: IV+ ZA: 11 British: MS 4a [details]
FA: Fritz Wiessner and Roger Wolcott, 1942.
Season: Rock season
Page Views: 2,097
Submitted By: Taino on Apr 30, 2007

You & This Route  |  Other Opinions (29)
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Jed trying his best (and succeeding) to make the c...

Description 

A one-star climb just to the right of Shockley's Ceiling, this route is a hidden gem. An extremely run-out and spicy 5.3 first pitch (definitely not for a 5.3 or even 5.4 leader), leading to an odd, crescent-shaped second pitch with really nice moves (5.2-5.3 G/PG), eventually leads to a beautiful offwidth/dihedral (5.5 PG) that just keeps coming at you. Make certain to check the guidebook topo; there's a 5.8 PG route that overlaps this one, and it's easy to get off-route.

P1: Climb up alcove to right-facing dihedral; follow the dihedral to a pine tree or continue slightly up and right to the base of some overhead right-facing corners. 5.3, 75'.

P2: Follow the right-facing corner system up and right in a "C" shape to the GT ledge; walk right along GT ledge to a large arete, walk around corner to grassy area underneath imposing dihedral. 5.2, 100'.

P3: Climb the dihedral to the top. Due to rope drag, you can build an intermediate anchor on the GT ledge almost directly above the rappel tree from P1 belay and bring up the second, then do a short (20 foot) traverse to get around the corner. 5.5, 80'.

Descent: Rappel off the Shockley's Ceiling rappel, or walk about 50 yards to climber's left to the bolted Ribs rappel. There is a rappel station just to climber's right of the P2 belay, but it's two rappels to the ground -- and the intermediate rappel station is nothing to write home about.

Location 

Approximately 60 feet right of Shockley's Ceiling, in a right-facing dihedral with a short "chimney" or alcove.

Protection 

P1: nearly nonexistent, although the crux moves have protection. I put in 3 pieces in 75 feet. With larger cams (3.5, 4) there might be more protection.
P2: adequate, but fiddly.
P3: looks adequate, maybe PG; we had to bail off due to the last pitch being dripping wet.


Photos of High Corner Slideshow Add Photo
Looking down P2, to the belay station.
Looking down P2, to the belay station.
Looking down the "High Corner" <br />Steep,Fun, and in the Shade
Looking down the "High Corner"
Steep,Fun, and in t...
Dhivash arriving at the belay at the end of the romp that is pitch 2.
Dhivash arriving at the belay at the end of the ro...
Looking up P3
BETA PHOTO: Looking up P3

Comments on High Corner Add Comment
Show which comments
By Michael G
May 19, 2008
rating: 5.5 4b 13 IV+ 11 MS 4a PG13

Gear at crux on pitch three is fine. You can sling the chockstone at the crux, and get a cam in on the left face of the corner a little higher up. It is a little run out in other places on the climb, though.

Also, I was told that someone died on this climb a few years ago. Does anyone have information on that?
By GMBurns
Aug 12, 2008
rating: 5.7 5a 15 V+ 13 MVS 4b PG13

Just stay out of the thin chimney on the right of the corner if you want to keep it at the grade. Gulp!
By Mark Roth
From: Boulder
May 18, 2009

I think this was the scene of the first fatality in the Gunks in 1959. The old red Dick Williams guide mentioned it, and caused me to avoid this route for about 20 years. Bummer, cause the corner is super fun.
By kasual321
Jul 14, 2010

I have a question about the second pitch, if you start up from the tree with the slings on it (presumably that's the belay station for the first pitch), and climb up, there's, at least now, a cam stuck up there, where a right-facing corner turns into a small roof. I climbed up to the cam, but the move higher than that did not feel like a 5.3 (which one book said) nor a 5.5. I assumed that the direct way up is the 'Hi Coroner!'. So I traversed to the right a little, and hanging on to a few crimper holds and a few somewhat persistent ledges I moved up over a small overhang after about 7-10 feet of this. This was easier than straight up, but still did not feel like a 5.5. My question is: Is the route sandbagged, just right (and I'm just a wuss), or was I off-route (for High Corner, anyways)? Also, I wound up coming up directly below the third pitch beginning, but I did traverse right somewhat on a foot-wide ledge.
By Gunkiemike
Aug 5, 2010

k321, that cam is on P2 of Grim-Ace Face (just before the hard moves). Your traverse rightwards put you on High Coroner, 5.5ish but rather airy bit of climbing. IMO this is a better way to get to the GTL and P3 of High Corner than the wandering/rope draggy usual P2.
By Gini Kramer
From: North Haven, CT
Jun 17, 2014

I'd been looking at this route for a while and finally tried it yesterday. However, because of my aversion to ground falls, I immediately backed off the start, which is a kind of alcove/corner/crack/chimney/whatever that leads to a ledge with a large triee. So my partner and I went looking for another way to access the ledge. We found one about 15-20 feet to the right. A nice seam goes up and to the left. You can practically walk right up it. Which is what I did. I then walked to the big tree, set up the belay and brought my partner up.

P1 is, as described above, virtually unprotectable. But it's very easy climbing.
P2 is 5.fun. There are two places to set up a belay. One is by a rap tree. The other is up and to the left at the start of the right-facing corner you're going to follow. I recommend belaying there. That's because, toward the end of the pitch, there's a traverse to the right that takes you to the GT ledge. If you're beying belayed from the tree, your rope will form a giant C and you'll end up with epic rope drag.
P3 is considered the "money" pitch. It's harder than P2, but not nearly as much fun.