Heroes are Zeros
|118 page views|
|Park your car off of the main canyon road|
Park your car off of the main canyon road.
I heard someone say once that heroes are made by the paths they choose, not the powers they possess. Its very possible someone said this immediately after climbing this route? A thrilling jaunt up Tower Three, Heroes are Zeros is mentally taxing line and an adventure of epic proportions! While route finding here isn't the crux, there is a fair bit of wandering and a brutal sequence that requires the right path.
Start the route up a shallow channel of choss and climb to a high first bolt. Pull a large roof/bulge, then work up and right over various, varied terrain. Find the crux near the line's 3/4 mark and finish at a two-bolt anchor.
A bit pumpy at times, highly technical at others, Heroes are Zeros offers a little bit of everything. Some of the rock is solid, some of the rock is questionable? Its all part of the territory. A wild, creative line worth doing at least once.
Heros are Zeros is located on the front, south face of Tower Three. Its the wild, twisting line, marked by large huecos at it's base.
Bring a mixture of 14-16 draws and slings for short and long clipping. Supplement the fixed protection with a range of small wired nuts. Climb to a two-bolt, sling anchor. A helmet is deemed necessary as is a 70 meter rope, its a stretcher!
|Comments on Heroes are Zeros
From: Small Lake, UT
Jul 8, 2013
rating: 5.11d 7a 24 VIII E5 6a
The hardware includes those home made square hangers that are less than inspiring. The crux protects well with 3 reasonably close bolts.
It' easy to get off route at the top, make sure you traverse left below the anchor as opposed to taking the easier and very much looser straight up way.
The tat at the anchor was updated and the tattered slings tied to two of the bolts removed. One of them had a backpack buckle on it, I can't imagine the reason it ended up there.
Fun route, wild moves, good exposure, somewhat reminiscent of Caveman on Tower 2.