Gamesmanship is one of Poke-O's oldest and finest routes.
Begin the route in the right hand of two handcracks behind a nice, large birch tree.
Pitch 1: Technically, the route's crux is the first 15 feet of climbing and consists of insecure (read: slippery) jams in a fist-size crack. Once past this section, expect endless jamming in an impeccable crack to a bolted anchor. (5.8+ / 140 feet)
Pitch 2: Continue up the left-facing corner above and belay at the dike on a comfortable ledge. (5.7 / 120 feet)
Pitch 3: Easy does it up the broken rock above until it is possible to trend right up less-than-vertical rock to clump of trees on a spacious ledge below a left-facing corner. (5.4R / 100 feet)
Pitch 4: A great pitch. Move out right and climb a pure handcrack that slices through the airy face above. The crack will end, but continue up much easier terrain to a lone white birch tree on a small, but comfortable belay ledge. (5.7+ / 140 feet)
Pitch 5: A pitch of much less difficulty leads up the clean, open slab above to the top. Belay at the trees. (5.1R / 150 feet)
Getting Down: From the top of the route look down and to the right. There is an island of trees at the cliff's edge with a slung tree to rap the route. Walk across and down the open slab to the trees. 3 rappels with two 60 meter ropes will deposit you on the ground.
Roughly 120 feet to the right of the large, grassy Positive Thinking area.
A standard rack with several #2 Camalots and a couple #3 Camalots for the first pitch. Two Cordolettes, and two 60 meter ropes to rappel the route.
An excellent first pitch and a good 4th pitch are detracted from by uninteresting and unaesthetic climbing on pitches 2 and 3. I'd give P1 4 stars and P4 3 stars, but none to the other pitches, and so the route as a whole only 2 stars.
Better to do P1 and rap, then do the Sting and Green Onion to take in 3 excellent 5.8s. IMHO, the only compelling reason to do the entire route is because it provides a moderate way to get to the top of Poko, which is admittedly a rare thing!
Outstanding jamming (except for the choss of the third pitch). A couple of notes about the rappel. You can do just two rappels with doubld 60s, but, it involves about 40 feet of 4th class downclimbing on the blocky dike rock between rappels (dangerous). A much safer alternative is to make one short rappel (about 40 meters) from the tree island at the top to a fixed anchor on a small ledge on the steep wall. Then make a second rappel down through the dike-rock to the next anchor, and then a third to the ground. Be extremely careful on the last rappel, however--twin 60's JUST make it (tie knots and use an autobock backup). If in doubt, stop at either of two other anchors about halfway down the last rap.
as a side note. pitches 2 & 3 AND 4 & 5 can be linked with a 70m rope if u move the belay at the top of p3 up and right to the base of the "Ski Tracks" pitch. (easily done because this section is a large ledge)
By Kevin Heckeler From: Upstate New York Jul 27, 2013 rating: 5.9-5c17VI16HVS 4c
Opening moves on P1 are 5.8ma
Otherwise great climb with every possible jam/crack technique in my tool kit used. I agree with P2 being 5.7-ish, and the ski tracks on P4 were difficult and felt there might be a few 5.8 moves (found a couple spots during the hand jam were as difficult as the climbing on P1). 5.7++ perhaps. Pitch 5 is probably 5.3-ish near the top, otherwise 5.fun . Being solid on slab helps a lot with the runout.
As of 6/10/14, there are two softball sized but square loose rocks 2/3s of the way up the second pitch. They are almost completely detached, and one is covered with chalk. Both are directly in the line of ascent, and could even conceivably be dislodged by rope movement. I wasn't able to trundle them for fear of hitting others in the area at the time, and so had to settle for avoiding them and placing gear to keep the rope away from them. If the area is clear, they could very easily be dropped.