|Echo Cove - East Side
Effigy Too is located just left of the bolted Crossroads. The crux is encountered in the first 15' of climbing and protection is a little bit tricky. The difficulty eases up substantially (5.8ish) after that. Gear belay.
Descent: walk off down chimney to the south.
This would be a 3-star route if it were a bit longer.
Pro to 2 inches, TCUs to protect the crux off the deck.
BETA PHOTO: Effigy Too and friends... - cragcam
|By Adam Catalano|
From: Albany, New York
Apr 23, 2006
Amazing start. Bouldery but not too difficult. We found you can protect the crux pretty well with a #2 stopper. Once you get to the prominent crack feature, its just fun cruisin' from there.
|By Edward Jenner|
Nov 1, 2006
rating: 5.9+ 5c 17 VI E1 5a
Good route, definitley worth doing and not even close to 10b - jugs and decent feet means any 10 climber will breeze throught the lower section.
|By DJ Reyes|
From: Northern Nevada
Apr 7, 2008
I definately agree with the rating as the first moves are quite bouldery. Above the difficulty eases quite a bit, but it still keeps your attention.
|By Richard Shore|
Nov 14, 2011
rating: 5.10- 6a 18 VI+ E1 5a
As mentioned above, a small stopper can be placed high from the ground to protect the opening moves (I clipped mine with a single 'biner). Be aware that you are in groundfall territory before you get your next piece, though the hard climbing is long over. Above this, the rest of the route is 5.8 max. No really small stuff is needed.
|By Tim Wolfe|
From: Salt Lake City, UT
Mar 21, 2012
rating: 5.10a/b 6a+ 19 VI+ E2 5b
I always thought the start was a bit scary and the route stouter than its original 5.9+ rating
|By Russ Walling|
Oct 26, 2013
Start is still pretty hard and in my present condition I'm rating this thing 5.6 V9.
To set an anchor, have a couple of cams in the 2" to 3" range and a few big nuts. A long extendo (20ft) will help you out with getting the anchor over the lip for easy TR action.
Dec 17, 2013
rating: 5.10a 6a 18 VI+ E1 5a
As of December 15 2013 - someone broke the key hold (little triangular hold) which was crucial for the opening sequence of moves.