Type: | Trad, 1200 ft (364 m), 9 pitches, Grade III |
FA: | Jed Botsford, Matt Clarke, Larry DeAngelo,Tim Fearn |
Page Views: | 3,691 total · 18/month |
Shared By: | sqwirll on Oct 19, 2007 |
Admins: | Luke EF, Larry DeAngelo, Aaron Mc, Justin Johnsen |
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Access Issue: Red Rock RAIN AND WET ROCK: The sandstone is fragile and is very easily damaged when wet.
Details
Holds rip off and climbs have been and will continue to be permanently damaged due to climbers not respecting this phenomenon. After a heavy storm, the rock will remain wet, sometimes for several days. PLEASE DO NOT CLIMB IN RED ROCKS during or after rain. A good rule of thumb is that if the ground near your climb is at all damp (and not powdery dry sand), then do not climb. There are many alternatives (limestone, granite, basalt, and plastic) nearby.
HUMAN WASTE Human waste is one of the major issues plaguing Red Rocks. The Las Vegas Climbers Liaison Council and the AAC provides free "wag bags" in several locations (Black Velvet, First Pullout, Kraft Mtn/Bouldering, The Gallery, and The Black Corridor). These bags are designed so that you can pack your waste out - consider bringing one to be part of your kit (just like your rope and shoes and lunch) no matter where you go. Once used, please dispose of them properly (do not throw them in the toilets at the parking area).
HUMAN WASTE Human waste is one of the major issues plaguing Red Rocks. The Las Vegas Climbers Liaison Council and the AAC provides free "wag bags" in several locations (Black Velvet, First Pullout, Kraft Mtn/Bouldering, The Gallery, and The Black Corridor). These bags are designed so that you can pack your waste out - consider bringing one to be part of your kit (just like your rope and shoes and lunch) no matter where you go. Once used, please dispose of them properly (do not throw them in the toilets at the parking area).
Description
This is a pretty good quality route to the left of Hot Flash. For the most part, the climbing is pretty tame. The harder sections protect well.
The FA party climbed this route on 70m ropes and some of the pitches were stretchers, so belay locations may vary.
Pitch 1 - Climb the right facing corner 50' to the left of Hot Flash. When the difficulty eases, traverse left up to a left facing corner and a ledge.
Pitch 2 - Traverse left to the gully and up a left facing corner to the base of a small roof. Protection is somewhat tricky on this pitch.
Pitch 3 - Pull the small roof, then continue up to the left facing corner and pull through the big roof on face holds to the right.
Pitch 4 - Traverse up and right on easy ground to the base of a long left facing corner.
Pitch 5 - Climb the corner to a small stance at the top of the corner. This pitch is a full 70m. Protection is good and a intermediate belay could be set up easily.
Pitch 6 - Continue up the featured face to a bush. This pitch is also a full 70m with alternate belays available.
Pitch 7 - Continue up the face which eases in difficulty the higher you get.
Pitch 8 - Traverse right on a terrace on 4th class terrain.
Pitch 9 - Climb the last pitch of Hot Flash.
Descent: Follow the Hot Flash descent.
The FA party climbed this route on 70m ropes and some of the pitches were stretchers, so belay locations may vary.
Pitch 1 - Climb the right facing corner 50' to the left of Hot Flash. When the difficulty eases, traverse left up to a left facing corner and a ledge.
Pitch 2 - Traverse left to the gully and up a left facing corner to the base of a small roof. Protection is somewhat tricky on this pitch.
Pitch 3 - Pull the small roof, then continue up to the left facing corner and pull through the big roof on face holds to the right.
Pitch 4 - Traverse up and right on easy ground to the base of a long left facing corner.
Pitch 5 - Climb the corner to a small stance at the top of the corner. This pitch is a full 70m. Protection is good and a intermediate belay could be set up easily.
Pitch 6 - Continue up the featured face to a bush. This pitch is also a full 70m with alternate belays available.
Pitch 7 - Continue up the face which eases in difficulty the higher you get.
Pitch 8 - Traverse right on a terrace on 4th class terrain.
Pitch 9 - Climb the last pitch of Hot Flash.
Descent: Follow the Hot Flash descent.
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