Copping a rest with a heel hook way out right. I h...
Description
A hard climb on difficult to place and difficult gear, or a decent toprope.
The climb is tough right from the start. Come off of the slab (unprotected) and pull into some tedious moves to grab a jug at the lip of the roof and match (solid, for the most part) then establish feet and move up and right to a downward-flaring finger lock and some strange holds off of a strenuous foot to the far right, then up and right to face holds (crux).
A narrow profile 1.5" cam can go below the fingerlock, and some #6-8 BD stoppers somewhat above it, probably before commiting to the crux move. Perhaps you could get a good cam in just above the lock too, but then it might be in the way and the crack flares downward, so I imagine it would be dubious.
From there continue up on somewhat hard moves (5.10+?) with some limited but decent protection to finish the climb, which eases off to puzzle-piece climbing after 10-15 meters and comes to a good belay spot on a solid finger crack (cams .5-1", heavy on the .75). You can belay or continue up and left to join The Human Factor (5.10, S, loose rock).
It may also be possible to retreat right all the way to join Sooberb. Regardless, there is a 100' rap on the next ledge up.
The climb in all is probably 5.11a and not 10c as suggested in the Eldo book.
To TR this climb, set a rope from good cams (.5" to 1" at what I refer to as the belay. This can also be accessed after leading Hanging Chad (10, S). You'll still have to get out of this mess though, which we did by finishing on 'The Human Factor.' In short, you have to lead 5.10 S just to TR this. Be mindful.
Location
3 cracks right of P1 of 'Sidewall' or 2 cracks left of 'The Sick Flake' pitch of 'Sooberb.' Immediately left of 'Hanging Chad' by ~3 meters.
Protection
A rack with double cams from .3" to 1.5" plus a set of nuts certainly including some steel or brass. Pro will be pumpy to place and sometimes sparse or questionable. Falling from the beginning overhang before reaching the jug (5.10?, reachy) would be disastrous.
If memory has not failed me (it's been 23 years) ...the Human Factor starts just right of Quiet D. I also remember the crux being higher up getting past a flake (bad gear) on the left side of the corner.
I think the route described here, and the photos shown, are for Court Jester (rated 5.10c S in the current guide, but actually closer to .11a). Court Jester climbs directly above the "101" in the page 219 photo in the Falcon guide.
There are four lines between Sooberb and Sidewall: (1) The first crack immediately left of Sooberb is broken, vague and somewhat unappealing, and leads into an alcove, then goes up to the slung tree on Sooberb. This is not documented in the Falcon guide, but is called "Hanging Chad" after the 2000 Election debacle. (2) Just left of this is Court Jester, which starts with a reachy unprotected roof and finishes with a finger crack in a wall. (3) Left again is The Human Factor, the large, reddish, right-facing corner that slabs out at the top on the corner's right. (4) Quiet Desperation, which climbs an overhang to reach a hanging, licheny right-facing corner, is immediately left of Human Factor and can be clearly seen as the dark-looking crack on the left edge of the middle-posted photo with Ivan climbing.