Home - Destinations - People - Partners - Forum - Photos - What's New
 ADVANCED
Upper Peanuts
Show routes:
Select route...
Ace Of Spades 
Advanced Rockcraft 
Cardinal Richelieu 
Cruise, The 
Gravity's Angel 
Heavy Weather 
Sunrider 
Through and Through 
Twilight 
Twilight Variation 
Upstairs 

Heavy Weather 

5.9

   

FA: Richard Rossiter
Type: Trad
Consensus: 5.9 [details]
Length: 4 pitches
Views: 1,034 page views

Submitted By: Aaron Shupp on Apr 1, 2001


Add Photo  Add Comment 

You and this route  |  Other Opinions (27)
Your todo list:
Your stars:
Your rating: -none- [change]
Your ticklist: [add new tick]
 Printer Friendly View

Traversing into the crack on P3...


Description 

This route is located on Upper Peanuts Wall. P1 begins on a pedastal below a big, cantelope-shaped flake that is sticking out perpendicular to the main wall. Do not confuse this with another similar feature higher and up to the right.

P1 climbs a lower angle 5.7 crack system up to a 5.9 dihedral created by the huge, cantelope flake. The 5.9 section is short and offers reasonable protection. Finish the pitch by moving left, and slightly down to a big ledge at a large tree (do not go up and right to another large tree). Be careful here not to knock off any of the loose rock sitting on the ledge.

P2 is the crux of the climb. Continue upward through balancy moves over a "flip-flop" dihedral (5.9) and then traverse up a ramp toward the left.

P3 takes on a super nice 5.8 fist crack of variable width and gains a huge ramp. P2 and P3 can be combined with a 60m rope.

P4 is short, but fun. Traverse left to a blocky cave and follow an obvious crack about 15 - 20 feet to the top. You can probably combine P3 and P4 with minimal rope drag as well.


Protection 

Standard rack.



Add Photo Photos of Heavy Weather
After leading the 4th pitch.  Photo by Jake Wyatt

After leading the 4th pitch. Photo by Jake Wyatt

Looking up at the p3 crack.

Looking up at the p3 crack.

The first pitch.  It goes up the crack system, then left of the big flake, which is the the thin crux.

BETA PHOTO: The first pitch. It goes up the crack system, the...

After leading the 2nd pitch.  Photo by Jake Wyatt

After leading the 2nd pitch. Photo by Jake Wyatt

Christa Cline on the third pitch crack.

Christa Cline on the third pitch crack.

Jean Aschenbrenner climbing the slanting crack on the fourth pitch.

Jean Aschenbrenner climbing the slanting crack on ...

Christa Cline starting up Heavy Weather.

Christa Cline starting up Heavy Weather.

Christa Cline climbing the angling crack on the last pitch.

Christa Cline climbing the angling crack on the la...

Looking down at Clint at the P2 belay.

Looking down at Clint at the P2 belay.

Jeff W. negotiates the crux on P1.

Jeff W. negotiates the crux on P1.

Jeff W. pulling crux on P2.

Jeff W. pulling crux on P2.

Jeff W. working through the funky wide crack on p3.

Jeff W. working through the funky wide crack on p3...


Add Comment Comments on Heavy Weather
Show which comments
Comments displayed oldest to newestSkip Ahead to the Most Recent Dated Jun 9, 2008
By Bryson Slothower
Jun 23, 2002

This is a very enjoyable route that will challenge you in a variety of ways. Pitches 1-3 can easily be combined into one long lead without rope drag as can pitches 4 and 5. I did the route today in two pitches with a 60m rope and would suggest doing it this way but be careful on the last pitch, you will either get drag or have to make a couple tricky moves with ledge fall potential. The walk off sort of sucked but the variety of climbing, views and exposure were well worth it.......

By James Balasalle
Apr 15, 2003
rating: 5.9

This is a great climb. Lots of varied climbing. The crux on the first pitch is thin and smeary, but not steep. The second pitch is very interesting with some weird dihedral stuff, and a great, angling finger crack that you can't really get your feet in. The third pitch is a sweet fist crack with some great, full-on arm jams. And the last pitch is short but pretty cool.

I thought P2 was the crux of the climb. It is also pretty sustained once you get around the weird dihedral craziness. Rossiter calls both upper pitches 8+ but they felt more like 8 to me. Easier than the crux of Chianti for instance. 5.9 seemed pretty close for both P1 and P2.

We walked off the the west. This entailed 4th class downclimbing. Wasn't that bad, but it wasn't great either. You could probably descend to the east through the trees, until you get to the saddle between upper and lower peanuts.

By Jake Wyatt
From: Longmont, CO
Apr 15, 2003

Bring the small nuts (or slider nuts or Lowe-balls) to protect the p1 crux.

By Mark Hammond
Jun 5, 2003

WARNING, DEATH BLOCKS/FLAKES! At pitch3/pitch 4 belay, the rock is highly unstable. Please do not do this route right now. Yesterday, a flake big enough to kill a couple climbers shifted twice while we were near it, VERY SCARY.This should be trundled with the area cordoned off. The big snows of this spring must have moved stuff around. I have done the route several times in the past and it has changed. Right now it (and the blocks around it) are just waiting for someone to breathe on it. Strongly consider also avoiding routes directly downhill such as Gravity's Angel.

By Michael Komarnitsky
Founding Father
Jul 22, 2003

The above comment on the "death blocks" deterred me from climbing this route.... until today. After seeing them, I do not believe the dire words accurately projects the situation. I believe Mark is referring to a horizontal 5'x5' flake pushing edgewise on a veritcally aligned 5' x 5' flake by the belay below the summit pitch. Indeed the horizontal one is loose - stepping on it causes wobbling. If it did go and hit someone, they would not survive.

Disclaimer: Everything I write below is completely suspect. Do not trust me. They are my opinions, please do not trust them. Only read the below if you've read the disclaimer on the site (bottom of every page). I am not responsible for the safety of the route or your safety.

However... they are on the ramp below the last pitch of the climb and I believe they can easily be avoided to the left or right, without climber or rope touching them (we did, being the curious sort). Secondly, they clearly appear precarious, and any climber with proper experience and judgement should identify them as potentially loose, as they should view any block placed precariously on a ledge high above the ground in Eldorado Springs. Yarding on them is not advised. Third, despite that statement, I did not find them waiting to go if someone "breathed" on them. We pulled, hit, and finally kicked (all in the name of science, boys and girls) the blocks with no loss of life occuring.

I just wanted to mention this, since I was dissuaded from climbing the route for a month, but after climbing it and seeing the flakes, I felt the risk of rock-fall on this route from these flakes was no greater than other places in Eldorado Canyon (top of P2 of over the hill comes to mind), and I was glad I enjoyed this fun route.

By S. Kimball
Jul 31, 2003

CHICKEN LITTLE;"THE SKY IS FALLING, THE SKY IS FALLING..."Miss this route and ya miss one of the best 5.9's in Eldo.The last pitch ie; site of DEATH BLOCKS is a bit of a pile anyway, and is easily avoided .

By Mark Hammond
Aug 1, 2003

Hey Myke, Sorry to disuade you from doing the route unnecessarily. Also glad the blocks are stable enough to kick. When I was up there, they did slide, not just wobble (and without kicking or stepping on). I thought it was worth being adamant about, since it seemed pretty dangerous. My two partners thought so too, so I posted.Anyone who climbs in Eldo knows there is loose rock everywhere, "just don't pull on it" usually suffices. This situation seemed different; at the time, to me.Great route; based on your assessment, I'll probably be on it again soon. BTW-S. Kimball's Chicken Little comment wasn't what convinced me.

By Guy Humphrey
From: Fort Collins CO
Aug 11, 2003

If you are solid at the grade, you can probably leave the big cams at home. I didn't need to place the #3.5 Friend, and a small runout at the top of the third pitch will let you leave the #4 Friend at home. An extra hand size cam and medium hexes do come in handy, though.

A must do on those hot sunny days. There are nice ledges for belays and good views of the rest of Eldo.

By Scott Conner
From: Lyons, CO
Aug 20, 2003

Cool climb. Though somewhat disjointed, this route links up some great rock. Bring micro-nuts or RP's for the P1 crux and small to med. cams (or nuts) for the P2 crux. The belay before P3 is the best view in the canyon. You can see the west side of the Bastille, Wind Tower, Whales Tail, entire Redgarden Wall and entire West Ridge and Rincon.

As for the death block, definitely avoid it. It looks like a giant surf board ready to slide. Many other large blocks on the same ledge. Just pay attention to where you build your anchor and tread lightly.

For the decent, we contoured south, then west around the wall and ended up at the base.

By Leo Paik
Administrator
From: Westminster, Colorado
Aug 20, 2003

For the not-so-light climber (of the non-sport sized) like me, you don't need to rely upon RPs. I've always used BD wireds for P1. Small Aliens are useful for the P2 belay. Not to push you to climb this route, but some of those blocks have been shifting for a few years. When in doubt, don't touch those loose blocks, climb to the top of Sunrider/The Cruise, or downclimb. A fun, short, pretty, 4-pitch climb that is generally in the shade.

By Shane Zentner
From: Colorado
Jul 5, 2004
rating: 5.9

Stellar route. Every pitch is fun with good pro. Pitch one takes small stoppers(Black Diamond #3 and #4) to protect the crux. Pitch two is the mack daddy, though. Awesome view at the top of pitch two. Pitch three is a fun hand jam. Pitch four is a funky, little crack that goes to the edge near the top.

By david klein
Jul 6, 2004
rating: 5.9

I would agree with Shane. This is an excellent route. Fun and varied with good positioning. Pitch 2 is the money pitch, but all the pitches were enjoyable. Watch for loose rocks on the ledges. Have at it - great line.

By Tevis Blom
From: Boulder
Jun 27, 2005

We did pitch one, then continued up and right on chossy terrain to the big tree with the horizontal section, easy fifth class all in one lead. This put us at the base of Sunrider and the Upstairs Dihedral. After the dihedral(9), we got to toprope Sunrider, which feels really exposed for a toprope. Very cool link up which let another party do Heavy Weather while we were on our upper pitches.

By Ernie Port
From: Boulder, Colorado
Jul 31, 2005

This is a very good route. I felt P1 is good but over graded a bit. Felt more like (8+) max to me. Yet my partner, thought it felt bouldery and harder than (9), and he climbs harder than me, so go figure. Good stances for placing gear...used a black alien and a #4 BD stopper for the business in the dihedral.

P2 may be the crux, and it felt (9) to me, but the finger to hand jams are bomber, on good rock with great pro, made it feel very secure. Took a blue alien at the start of the crux and orange TCU a few feet higher.

P3 sucked the wide stuff right off my rack, although there are placements for smaller cams under 1" in the first half of the pitch. Hand/fist jams and good stemming edges all the way up this fun pitch. Suggest bringing doubles of #3 cam and a #4 cam for the last 10'.

Last pitch traverses way left, or I would have linked the last two, but [it's] a good finish. Good rock quality , position, and pro the whole way, I would do this route again for sure.

By John Korfmacher
From: Fort Collins, CO
Oct 2, 2006

P1 can easily be combined with Upstairs Dihedral by going straight up instead of left after the P1 crux. We (+J. Blumberg) did this but not really by intention. No matter, Upstairs is really a sweet old-school dihedral with some surprisingly kind OW.

Peanuts Wall has choss everywhere--be VERY careful about how you move about at belays, and anything that looks even remotely doubtful should be tested before pulling hard.

By mike r
From: lAurora,CO
Aug 22, 2007

Do this climb in 2 pitches. Get ready for a descent that will take as long as the climb, worth it though.

By Gary Schmidt
Jun 9, 2008

A great climb with lots of fun variety and superb views. I actually thought that pitch 3 was overall the most challenging, maybe not the hardest moves but the most sustained nature and steep. You will want to have your number 4 cam for the widest slot and a number 3 is very comforting for the final exit. To get off we scrambled s.w. along 3rd class rock and shrubbery until we came to an obvious notch with a rough trail starting down west to woods. This trail continues west for a bit and then starts traversing back north east to your start improving the closer to get to the base. Only takes about 10- 15 minutes to walk back this way. Have fun. Makes a great combo with others classics up there like Star Wars.