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Great mind bender. Run out sections culminate with a very committing move to a mantle top out.
Just around the corner from The Flying Dutchman. Start on the left corner, traverse right on the crack and do some mantle moves to the big horizontal break. Plan your attack for the top.
Standard gear or TR. The TR is good pieces all connected to one block on top. Practice your chimneying to get to the top to set TR.
Worthless purple C3 halfway up.