This is Ryan on the 5th pitch of Ewephoria/Too Tou...
Description
Ewephoria is a great, mostly bolted route up the North side of the dome. Though not as classic as Absinthe of Mallet, its shorter length, many bolts, and easier rating make The Sheepshead more accessible. Don't bother with the standard last pitch chimney. Instead, finish on the last pitch of Too Tough To Die, which goes at 5.9 (more like 5.8) and is much more fun and exposed.
Protection
The first pitch is trad and takes pro to 2". The second pitch is mostly bolted, but pros with a couple of small to medium pieces in the crack. All other pitches are bolted. However, a couple of large hexes & nuts slotted between plates will help tame the runout on easier terrain on pitches 4 & 5. All belays are bolted.
Location
Take the approach trail to where it meets the dome at Absinthe of Mallet. Follow a trail left, contouring around the dome and working up until reaching the 1st pitch ramp/dihedral (see picture). Note that you can't see the 1st belay bolts from the ground. Follow the dihedral until a bolt leads out left to a bolted belay. The second pitch continues left past a bolt to a crack. Follow the crack up to a few more bolts which lead to a belay, then follow the bolt line all the way to the large ledge atop the 4th pitch. The regular route then follows the large chimney up to the top, or follow the bolts on Too Tough To Die for a much better finish. To descend follow cairns down and left to the obvious gully on the North side, then follow the trail back to the start.
I think Christian is turned around. Ewephoria is on the north face of Sheepshead and starts in the large descent gully between Sheepshead and Muttonhead.
By Christian From: Tucson, Az Jan 22, 2007 rating: 5.8
Sorry I was under the impression the main face of Sheepshead (where Absinthe and Ides are) faced directly south, but I guess it's more southwest, which I guess would make the gully where Ewephoria starts northwest facing..
By David C. Burke From: Tucson, AZ Mar 7, 2007 rating: 5.7+
The easiest way to find this climb is to think of the Sheepshead as a clock, the face visible from the parking area with Absinthe, Peacemaker and Ides is roughly 6 o'clock. Ewephoria is at about 9 o'clock.
I've done this a couple times, and each time I am surprised at how slippery and technical I find the first pitch. After the first trad pitch, it's a relative cruise (except for one move off a ledge with a bolt that won't protect your ankles). Good clean fun, and the wild alternate finish is definitely recommended. The chimney is easier, but half scrambling and half chimney. It does have some bolts near the top of the chimney if you stay out of the back.
If you're not completely sure where the route starts, you can hike a little more up the trail and see the anchors from the side.
This a really fun and satisfying climb. I like that it 'summits' and that it has a lot of nice variation. That said, this is a sand bag rated at 5.7 and if you believe the 1st pitch is 5.5 then I'd like to talk to you about a land deal. I would excercise caution when recomending this 1st pitch to less experienced trad leaders. Now having said that I would still give this climb a bunch of stars and highly recommend it to anyone ready for it. The last pitch up the final head wall though harder and short is still a real grin fest.
I agree with Phil on his comment about this climb being sandbagged. Pitch one is NOT a 5.5. It is more difficult than 2, 3 & 4. I recommend 12-15 draws. On the bolted pitches, small pro and slings can be used between bolts if you are uncomfortable with a little runout. The last pitch of Too Tough to Die is a MUST! Great views - great climb!
By joshf From: missoula, mt Oct 25, 2007 rating: 5.8+
The first pitch of this climb protects well but is harder than 5.7. The route starts up a gully thats mostly in the shade so the slab can be wet a long time after rain.
By Christian From: Tucson, Az Oct 29, 2007 rating: 5.8
Haven't led the first pitch yet but on parts of it the rock is very water-polished, which adds to the difficulty. I'd guess at least solid 5.8 on lead.
i climbed this a few days ago and on the last pitch we climbed a bolted line that started at the base of the chimney and went up and left - clipping the last slab bolt on the Too tough to die variation. anyone else done this ending - i was curious about a consensus on the rating?
By Christian From: Tucson, Az Dec 1, 2007 rating: 5.8
I would simply rate the climb 5.8 and recommend it. The first pitch is old awkward 5.8. The variation last pitch to the left and above the anchor is quite fun.
This is a great climb. If you finish on the last pitch of Too Tough To Die, you get five diverse quality pitches. Had as much fun on this as I did on TTTD, Absinthe, and Peacemaker.
As for grades, I'll go against the tide. I think you want to have a solid 5.9 leader in your team to put this one up safely. Just another opinion from the peanut gallery.
Must do climb.
By Daryl Allan From: Sierra Vista, AZ Jun 24, 2008 rating: 5.8 PG13
IMHO, p1 is only 5.5 or 5.6 to the stronghold paladins of old that were climbing it as the earth cooled. That said, I call it hard 7 or even an 8 and say it protects well but would 2nd the idea to send up a solid 5.9 trad rat to lead it.
P1 placements are solid and frequent. Bring doubles of bd 2's and 1's (or equal). A #3 could be placed down low but is not required; leave that and anything bigger in the trunk.
As mentioned above, there's a thin section 1/2 way up p3 and another thin area 1/2 way through p4. All in all, 1, 3 and 4 should probably be done by 5.9 leader. But keep in mind 1-4 all take gear; 2-4 to tame some runout. Good shade up till noon on the whole route so start it early during the summer. If you start P1 before 8am during the summer, you'll have shade up to the 2nd anchor.
By Mike Diesen From: Sierra Vista, AZ Nov 11, 2008
If you know how to lie-back the first pitch is probably no harder than 5.6 or 5.7. If you can't do lie-back probably want someone else to lead or you're going to grunt up it. Bring lots of small to medium cams for pitch one and you won't have any problem with protecting this pitch. Be sure to climb to the chicken heads above the dike before stepping across to the face. Makes the step across onto the face easier and allows better protection in the crack.
There is a new route to the left of Ewephoria (name is unknown). If you keep heading to the climber's left on the second pitch it is possible to continue following the bolts to the other route (over a small runout). To stay on Ewephoria angle straight up the rock from the 4th bolt and the belay station will be at the water stain. If you end up on this other route it is probably a 5.10 mixed and if you had trouble leading pitch one you are in for a difficult climb. Personally, I found the first pitch of Ewephoria to be just fine and I could not figure out what all the hype is about.
By The Boodge From: Tucson, Az Jan 3, 2009 rating: 5.8
Geir - thanks for the spectacular topo!
Very good intro to multi-pitching. First pitch is significantly harder than the rest of the pitches - I'd probably say 5.8+. All of the run-outs are on 5.4ish terrain. TTTD finish is definitely a GREAT way to finish, with excellent exposure!
By Forest Hill From: Denver, CO Jan 3, 2009 rating: 5.8+
I actually think the crux of this climb is at a bolt on the third pitch just when it gets near vertical.
The beta photo of the first pitch is worth bringing along: We spent awhile looking around before deciding the the bushy gully was the actual start. In fairness, the snow piled up at the base and lack of footprints didn't help us much either.
My gear list: 1 ea, blue TCU, .5 and .75 camalot, 2.5 friend, 2 ea 1 and 2 camalot, 2 pink tricams. There were many opportunities for additional placements if needed. The moves on P1 aren't hard, but they aren't terribly obvious either.
The 5.9 finish is an excellent option. Very airy as you pass the bulge and top out on the arete.
Pitch 1 seems about 5.7+ or 5.8 and pros very well. A bit awkward, but not bad at all. The crux seems to me getting over the bulge on P 3, however, the final 'chimney' pitch seems awkward, to say the least. Finish the 'Too Tough to Die' exit. We did it in about 4 hours as we had to wait on another party ahead of us. Can easily be done in three hours or a bit less.
Definetly a good route - bring your slab climbing shoes.. Pitch one was the hardest... Pitch three was interesting - kind of run out above the bulge...imho and pitch four was the easiest... Good Route, great new climbing friends, and awesome day!