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 ADVANCED
Contest Wall
Routes Sorted
L to R R to L Alpha
9 to 5 
Agent Orange 
Apple Bites Back, The 
Apple Jam 
Armistice (AKA The Armisist) 
Awakenings 
Bitten by a Manpris 
Cactus Carrie 
Cactus Drop 
Cattle Prod 
Cumulocrimpus 
Curious George 
Dead Tree Crack 
Dough Boys 
Dr. Howard's Digital Exam 
Dune, The 
Energizer 
Enterprise 
Farts of Horsemen 
Gotham City 
Grand Cru 
Hide n' Seek 
High Pockets 
Holy Sheath 
It Takes a Village 
Jelly Bellies 
Jump for Cholla 
Knot Head 
Lime and Punishment 
Limestone Lady 
Liquid Pork 
List, The 
Little Mecca 
Little Red Badge of Courage 
Metropolis 
Miller Time 
Monster Man 
New Route (a.k.a. Black Rib) 
No Place for a Gentleman  
No Place For a Lady 
No Tomorrow 
Not So Killer Bees 
Opportunist, The 
Pesko Sour 
Phase Dance 
Pocket Laureate 
Porkus Non Grata 
Primal Urge 
Regroovable 
Renaissance 
River of Rabbits 
Rodao 
Shithouse Traverse 
Short Slaughter 
Silverado 
Single Gun Theory 
Slamdance Cosmopolis 
Slipper Queen 
Spike aka BR 1 
Spinney Dan 
Suburbia 
Taos Hum 
Time Square 
Tinsel Town aka BR 2? 
Tortuga 
Trick-or-Treat 
Truancy 
Turbo Road 
Vail Athletic Club 
You Snooze, You Lose 
Zia 
Unsorted Routes:

Agent Orange 

YDS: 5.12a French: 7a+ Ewbanks: 25 UIAA: VIII+ British: E5 6a

   
Type: Sport, 1 pitch
Consensus:  YDS: 5.12a French: 7a+ Ewbanks: 25 UIAA: VIII+ British: E5 6a [details]
FA: Glenn Schuler & Mark Van Horn
Page Views: 406
Submitted By: Richard M. Wright on Oct 20, 2001
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Description 

Agent Orange completes a triumvariate of routes in the Farts sector that all get my vote as excellent climbs. Left of Farts is a small dihedral with a clean line just three feet left of the arete, this is Agent Orange. Begin off the trail, and not from the block used for Farts, by scrambling up to the first clip on a bit of chossy rock (we usually stick clip this bolt). Climbing above the first clip is excellent and bulltet-proof. Perhaps it is just my finger strength falling apart, but I have usually found Agent Orange to be more difficult than Farts or No Tomorrow. Climbing is typical of the Shelf on shallow, sharp pockets with an occasional upside-down edge thrown in. In fact just such an edge hits you at close to 30 feet height. I thought that the crux developed through the bulgy section leading into this edge system and in pulling past the edges. After this, climbing is largely on the feet via those thin pockets typical of the Contest Wall. Agent Orange also gets my vote as being at least as good as Little Mecca. The line is inspiring to the eye.


Protection 

Ten draws and a rope.



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By Glenn Schuler
From: Monument, Co.
Feb 21, 2013

FA: Glenn Schuler & Mark Van Horn.