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7. Side Effects  5.13a  15 m <br />Climb the slightly overhanging short yet very powerful face up thin edges. Stick clip first bolt. <br />Gear: quickdraws and stick to clip first bolt. <br />8. Coulda-Shoulda-Woulda World 5.12 or 5.11c  40 m <br />1p: 5.12 or 5.11a, 20 m. Climb a thin finger crack up slightly overhanging rock to ramp (5.12). Avoid the strenuous start by climbing the ramp that leads in from the right. Then follow the thin crack up and slightly right to chain anchor. <br />2p: 5.11c, 20 m. Move up and right and into dihedral. Follow the thin crack up and left. Mantle arete and move up to anchor. <br />Gear: rack 000 to .75, extra micro to finger size nuts, finger size cams and smaller, extra 000 and 00, one .75 <br />9. Mills Dihedral Right  5.9  25 m <br />1p: 5.9, 25 m. Climb the low-angled finger to hand corner crack up the large right-facing dihedral. Make a final mantle to ledge with anchor. <br />2p: ?, 35 m. Project: Currently being cleaned. Continuation up the grand dihedral.  <br />10. Paraphernalia  5.10b/c  18 m <br />Climb the corner, fingers to hands to anchor. Fun but short. <br />Gear: Small finger to hand size gear, extra finger size cams. <br />11. Crack Shack  5.12a  27 m <br />One of the most memorable and exciting climbs on the wall. Climb steps to reach base of the thin crack. Follow the thin and tricky to protect crack to the midway ledge and just below obvious diagonal crack. Strain though the diagonal crack, feet stretched out onto the ramp, and pull through finger locks, hand jams and tip locks to reach the ledge under the roof (Crack Shack). Itís hard to leave the shack, but move right out very steep yet protectable rock and pull over the roof to reach the anchors.   <br />Gear: single rack to #000 to #2, triple finger and tips sizes, double 0.5, #1, #2, few long runners, micro nuts.  <br />12. Interplanetary Mission  5.12b/c  25 m <br />This sport climb ascends the bolted face and arete right of Crack Shack. Start on 5.10 face, mount the midway ledge and pump your way up steeper face and arete climbing. <br />Gear: quickdraws. <br />13. Shack Crack  5.11b/c  31 m <br />Start on the crack leading to the obvious hand-to-fist crack that leads to midway ledge just right of Interplanetary. Clip first bolt of Voices then move left and climb up Interplanetary Mission clipping its first three bolts off the ledge, then move left into the crack and mantle into the Crack Shack. After Shacking, traverse left and then over the roof and mantle a ledge with anchor. <br />14. Auditory Hallucination  5.11c/d  20 m <br />Start up hill from previous routes a top a large boulder. Mantle ledge to get to first bolt, and climb into and up slightly overhanging corner to anchor and voices. <br />Gear: quickdraws. <br />
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7. Side Effects 5.13a 15 m
Climb the slightly overhanging short yet very powerful face up thin edges. Stick clip first bolt.
Gear: quickdraws and stick to clip first bolt.
8. Coulda-Shoulda-Woulda World 5.12 or 5.11c 40 m
1p: 5.12 or 5.11a, 20 m. Climb a thin finger crack up slightly overhanging rock to ramp (5.12). Avoid the strenuous start by climbing the ramp that leads in from the right. Then follow the thin crack up and slightly right to chain anchor.
2p: 5.11c, 20 m. Move up and right and into dihedral. Follow the thin crack up and left. Mantle arete and move up to anchor.
Gear: rack 000 to .75, extra micro to finger size nuts, finger size cams and smaller, extra 000 and 00, one .75
9. Mills Dihedral Right 5.9 25 m
1p: 5.9, 25 m. Climb the low-angled finger to hand corner crack up the large right-facing dihedral. Make a final mantle to ledge with anchor.
2p: ?, 35 m. Project: Currently being cleaned. Continuation up the grand dihedral.
10. Paraphernalia 5.10b/c 18 m
Climb the corner, fingers to hands to anchor. Fun but short.
Gear: Small finger to hand size gear, extra finger size cams.
11. Crack Shack 5.12a 27 m
One of the most memorable and exciting climbs on the wall. Climb steps to reach base of the thin crack. Follow the thin and tricky to protect crack to the midway ledge and just below obvious diagonal crack. Strain though the diagonal crack, feet stretched out onto the ramp, and pull through finger locks, hand jams and tip locks to reach the ledge under the roof (Crack Shack). Itís hard to leave the shack, but move right out very steep yet protectable rock and pull over the roof to reach the anchors.
Gear: single rack to #000 to #2, triple finger and tips sizes, double 0.5, #1, #2, few long runners, micro nuts.
12. Interplanetary Mission 5.12b/c 25 m
This sport climb ascends the bolted face and arete right of Crack Shack. Start on 5.10 face, mount the midway ledge and pump your way up steeper face and arete climbing.
Gear: quickdraws.
13. Shack Crack 5.11b/c 31 m
Start on the crack leading to the obvious hand-to-fist crack that leads to midway ledge just right of Interplanetary. Clip first bolt of Voices then move left and climb up Interplanetary Mission clipping its first three bolts off the ledge, then move left into the crack and mantle into the Crack Shack. After Shacking, traverse left and then over the roof and mantle a ledge with anchor.
14. Auditory Hallucination 5.11c/d 20 m
Start up hill from previous routes a top a large boulder. Mantle ledge to get to first bolt, and climb into and up slightly overhanging corner to anchor and voices.
Gear: quickdraws.

Submitted By: Daniel Seeliger on Jun 29, 2012
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