Type: Trad, 200 ft (61 m), 2 pitches
FA: Tom Gilje - 1995
Page Views: 2,551 total · 13/month
Shared By: Josh Janes on Sep 8, 2008
Admins: slim, Andrew Gram, Nathan Fisher, Perin Blanchard, GRK, D C

You & This Route


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Warning Access Issue: RAIN, WET ROCK and RAPTOR CLOSURES: The sandstone around Moab is fragile and is very easily damaged when it is wet. Also please ask and be aware of Raptor Closures in areas such as CAT WALL and RESERVOIR WALL in Indian Creek DetailsDrop down

Description Suggest change

This route is awesome. It is kinda like Dolofright's big brother (although it is probably quite a bit safer) -- another amazing find by Tom Gilje. It ascends the north face of Disappearing Angel (good for hotter temps) in two pitches... a little bit of crack climbing leads to some pretty rad face climbing.

P1: Climb the gradually widening crack to where it ends, clip a bolt, and pull a burly hand traverse straight left for 15 feet (crux!). The falls are wild and scary, but clean. At the end of the traverse, mantle up, and clip 5 or 6 more bolts as you face climb up to a nice belay ledge. The passage is interesting and unlikely, and all the more so with the fragile holds. One section on this pitch (moving to the anchor) warrants a serious rating. You may wish to clip the first bolt on the second pitch to protect the second. 100', 5.12.

P2: Move right and then up a short, funky corner. From here, traverse back left 30 feet through some seriously crumbly rock to a belay around the corner on the east face of the tower. A short fifth class scramble leads to the summit and a rap anchor. 100', 5.11. Two raps back down the route with a single 60m rope.

Protection Suggest change

P1: A single set of cams from 0.1 Camalot (00 TCU/Black Alien) to #3 Camalot and a bunch of draws & slings. No wires needed.

Rope drag is an issue: You can mitigate it by using a single 60m cord, but tying into both ends. After the hand traverse, begin clipping the other end of the rope. There is a good stance after a bolt or two to untie (and drop to the ground) whichever end of the rope is causing the most drag.

P2: Bring the 0.1 and 0.2 Camalots (00 and 0 TCU's) only, and a bunch of draws & slings.

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